So when we go in way speed and concentration - the gameīecomes monotonous. I do not want to be misunderstood, strategies for me are primarily interested in the fact that There is quantity, but there is quality - are two different things. I wonder when I see the pros play.īut when i see unbalance rounds due to a clicks - is absolutely not interested.Įlementary multitask - it's not an idea, it is - practice. Simply put: in small things need to be a great opportunity. Interest in the game will appear in the possibilities of the game. Therefore, I can safely say, interesting in dune at I just explore the game mechanisms(mechanics, behavior of units,Īll in-game processes) and game engine. Utilities(map editor, tileblock's editors, map render. He is an expert of the game balancing, because we tested 215 mod builds. Fight with a computer was difficult because he wasīuilding units ~2.5 times more + in alliance + 4 hark = R.I.P (if you play alone). There was everything tied to the strong economic side(two type of harvesters), weak pillboxesĪnd a ton of new and interesting units. We communicated earlier and streaming his mod together(yeah, I know best way to streaming d2k). What about the practice mode, I have build of the unreal hardcore mod from my countryman. I do not believe that this game can be rectified, even though the MVI and community has done so much. Quote Link to comment Share on other sites. The Gruntmods Edition shouldnt be used for online anyway, Dune 2000 Online is better suited for that task. We need to understand why d2k ceded StarCraft. If you ever played some competitive dune 2000 online games you will notice that the production is a very important skill in this old game. To get away from the benefits due to the clique, to the advantage of thinking strategically.Ī long time ago, оn the irrevocably died duneforum, i have wrote all about the shortcomings Build queues is not cheat, it is a necessity. Other "micro" like save broken tank, or substitute a blow harvesters, or to force attack, it is Crush infantry - is unreal, to avoid - too. This delay does not allow to micro the infantry and vehicles. In addition, there is still such a thing as network Speed you're talking? Infantry against tanks? Or maybe, really good positioning of the units?Īt maximum speed micro completely absent. Also, about what kind of "micro" at the maximum Playing without economy you kill strategy. Waiting strategy using "8 min no rush" and one bo (refinery spam) at maximum speed, There is not much strategy in this game, there is just game tactics during attacking and defending stage. People will have crapload of units they will not know how to use. Dune has unlimited cash at some point, so it makes completely no sense to have automatic production. Ive no clue how compatible different versions of Dune2000 and their mods are but since OpenRA version of Dune2000 features only half of the playable campaign missions I decided to stick to the GruntMods version of the game. Even game like Warcraft 3 requires overall fast clicking. And to be good at any RTS, you gotta click fast anyway, it's for the purpose of fast and efficient unit control (micro). And that is about constant production rather than as fast as possible. What is needed most is the heavy factory, then some quads and couple troopers. It's not beneficial to have full infantry production.
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