Then add a Transform Timeline to loadOval in 'loading' animation.ĩ. Now we will add a loading animation to loadOval, first add a animation using 'Animation List' and rename it to 'loading'. To make end of loadOval round, go to Layer Inspector and set Line End and Line Join both to round as shown in the image below.Ĩ. Click at loadOval stroke to create a new control point, then right mouse click between last control point and 'Delete Subpath' to make loadOval open.ħ. You can also click loadOval then click at 'Vertex Mode' at toolbar.Ħ. Now to make the oval open, double click at loadOval to change to 'Vertex Mode'. To create a loading animation, create an oval, then rename it to loadOval.ģ. We'll set the loadOval properties which can be changed using Layer Inspector as followĥ. This should be suitable for the loading animation.Ģ. These codes are easy to integrate with apps, enabling them to work with app developers to build apps that are not only functional but also score well in terms of aesthetics and ease of use.1. For first step, change canvas size to 30 x 30. This app not only gives excellent tools for animators but also helps them convert these into codes, without them requiring the slightest knowledge about coding. While there are tools for coders and tools for animators, there is no tool that helps them play the roles of one another. Coders are rarely animators and vice versa. Once you finish the animations, exporting it to code is a simple process too.Īs most of us have learnt from experience, coders and animators rarely speak the same language. The code conversion is done in real time. Not only does this tool work well with animations but is also very handy for creating vector drawings and raster images. It makes animations so much simpler and easier to handle. The drag and drop feature of this app is really useful. The support for masking in this app is brilliant. There is a display preview of certain select properties such as gradient, fill colour, hidden, and opacity. We all know how painful and annoying that can be. You no longer have to sync all your timelines to the exact same time duration. If you wish to change the duration of an animation, you have to only change it in the main timeline. This enables you to get a big picture and manage your animations better. It shows animations from all the layers, as opposed to a single layer at a time. The unified timeline panel is superbly simple to work with. The properties of the shapes have been named such that just anyone can relate to them without any prior knowledge of coding. The process of drawing shapes, especially arcs, has been simplified so that it does not consume time. The inspector panel of this app is very easy to work with. It will help you with all your design needs. Working with this app is extremely simple, thanks to the user interface developed. Now, they too can supply direct code to programmers and work with them. This idea comes as a boon for those who are good at design but feel that coding is not their cup of tea. These animations are then exported into Objective C or Swift, allowing you to incorporate them into any iOS app or OS X app. This interface also had a drag and drop timeline to give you a big picture. This app allows you to essentially create and draw basic animations and key frame animations using a graphical user interface. Designers no longer have to rack their brains with trying to learn how to write code with the graphical user interface of this app. However, with the use of the new Mac OS X 10.9 or higher and the app QuartzCode, this has been implemented in reality. While coding, no one would have imagined that it would be possible to convert animations and vector drawings into objective C code.
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